- #Spintires codex crash update#
- #Spintires codex crash manual#
- #Spintires codex crash mods#
- #Spintires codex crash windows#
Starting or joining another multiplayer game will overwrite your multiplayer save for that map, and you will not be able to join players resuming from the save you just lost.
All members present when resuming a game need to have their save. Resuming a game does not require all members from the previous session to be present. Each member of a multiplayer game has its own save. Fixed brightness & contrast calibration tools. Fixed various random crashes happening during physics interactions. Fixed game compass still visible under minimap overlay. Fixed handbrake dragging sound that was triggered by wheels not even connected to a handbrake. Fixed non-stop suspension creaks when suspension travel is 0. It is no longer possible to join such lobbies. Fixed a crash when joining an MP lobby that uses a map that is not installed. Sort garage list alphabetically (with trailers at the bottom of the list regardless). Improved LUT/Media.xml configurations for brighter graphics and vibrant colours. MP trucks revert to ghost state less often. Forward kinematics bones (allow bones not linked to physics to be driven by user input). Support for non-latin characters in MP lobby chat. New truck selection menu, with searchbox, alphabetical sorting, and interactive preview (with right click drag). Button to kick players off an MP lobby. In multiplayer, players can unlock vehicles for other players. Stick around next week for a special DLC announcement! It is also now possible to unlock vehicles on the map for other players, meaning even if you didn't unlock a particular truck on the map, another player can go get it for you and then you can then jump into that vehicle regardless (teamwork)!Īdditionally work on improving the appearance of Spintires was done with the goal of providing more vibrant, true-to-life colours! Hopefully, you'll agree that the game looks much better now.
#Spintires codex crash update#
The significant change in this update is the ability to save multiplayer progress so you and your fellow comrades can pick up where you left off! Together with the Vehicle Pack, we have also pushed out the v1.5.0 update. Orbital camera no longer allowed to clip into trailers. Orbital camera focus point moved toward the front of the truck.Ĭhernobyl DLC: 505 now spawns with flatbed.įixed engine braking wheels despite clutch being disengaged.įixed random crash when main menu animation is at the end of its track.įixed F1 minimap complaining about gui_radiation_d_a.dds even when ChernobylDLC is not installed.įixed bugs in camera avoidance of obstacles.įixed empty control list in control menu bug.įixed gamepad control differences with v03.03.16.įixed spawn locator rings visible on F1 minimap even when these locators are disabled/invisible.Īdded DLC map names to main game localization so that players can see them on the MP lobby list.įixed white screen when loading the "plains" map.
#Spintires codex crash mods#
Mods altering DLC content now work when dropped in the Media folder. Pressing the trailer camera key ("2" by default) no longer does anything when there is no trailer. Truck mechanisms (crane, anchors, etc.) are now operated with keys 5 to 0 instead of Ctrl+1 to Ctrl+0. Fixed a possible mesh corruption when generating extensionless meshes with close to 65k vertices.Īdded "default" camera mode selector to the options menu.Achievement requiring a type B-130 have been updated to work with its newer version.Dev menu now hidden when taking screenshots if "Show HUD on screenshots" is disabled.Removed error in log about missing UserMediaPaths.xml.
The intro will now display a single picture. Multiple intro pictures being displayed, with a separation in the middle of the screen.Classic camera will no longer move above obstacles when driving under obstacles.
#Spintires codex crash manual#
#Spintires codex crash windows#
OS: Windows XP, Windows Vista, Windows 7/8 or 10
Confirmed Steering Wheel support for Logitech G25/G27 - Other models have not been tested This game is 32-bit application Graphics: NVIDIA GeForce 9600 GT or equivalentĪdditional Notes: Game is compatible with: Gamepad Microsoft Xbox 360 Controller for Windows. Processor: Intel® Pentium Dual Core 2.0GHz or equivalent MINIMUM: OS: Windows XP, Windows Vista, Windows 7/8 or 10